Improvement on Teaching and Learning
The amalgamation of inventiveness, human imagination, and the electronic/optical tools to
transform ideas into reality is what we call technology. This is precisely what Inspiration
software brings to the classroom. Students need a different way of thinking. Through technology,
students become problem solvers, and they are able to store information in their long-term memories.
They are also learning content in the environment where it is applied. The students are engaged in the
technology while they are absorbing the lesson plan.
The students will be learning cutting-edge technology while reviewing the fundamentals of
the selected lesson plan. This activity is fun and more engaging since critical and analytical
thinking skills are being utilized.
How to Use in the Classroom
For a selected grammar lesson plan (verbs, fragments, run-ons, etc.), I will give class instruction
in the form of a lecture, Blackboard exercises, handouts and quizzes‹the average mundane methodologies.
The next class period will be held in the English Department computer center. The class and I will
collaborate on presenting the same lesson plan in an Inspiration diagram. I will give an overview of
Inspiration with handouts, and the class will be learning the software as we compose the lesson plan.
It is imperative that teachers keep students engaged and intrigued. Learning does not have to be like a
trip to the dentist's office.
After spending the class period collaborating on an Inspiration diagram, students will be assigned
to a group to create an Inspiration diagram on another previously discussed lesson. I generally teach
two courses, and I have two classes each; therefore, each class will judge the others¹ projects.
Each member of the group with the most creative diagram will receive 25 bonus points.
View the attached Inspiration lesson.